I wanted to start with that list of complaints, though, because I had such a raging hoot of a time for the first few hours of playing that I’d far rather concentrate on that now. Finally, by the time you get past the first few hours of the game, you’re pretty much seen everything it’s got to give you. And then the levels felt a little bit rough and ready, as if another couple of weeks of polishing wouldn’t have hurt. I also thought that the puzzle solving aspect of the game was all but redundant thanks to being able to push a button to get feral senses, and get a big whopping clue as to what you needed to do next. They felt like a lazy add-on, and I didn’t really enjoy them. ![]() ![]() ![]() I can’t say I cared a great deal for the boss battles in Activision’s tie-in Wolverine videogame.
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